Statistics show that more than 2 billion people play video games globally, 150 million in the United States. (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. We all know how the vibrant gaming industry keeps us yearning for its dose of data, trends, and statistics. While the DLC Market forecasted to be worth $28.9 Billion by 2021, PC is still the most popular platform for game developers with 56% developing games for the platform in 2020. According to particular estimates, 10% of children in Singapore are addicted to the internet and gaming. Current forecasts estimate the video gaming industry to be worth $200 Billion by 2023. We offer everything from high end PC custom builds and advice to the latest hardware and component reviews, as well as the latest breaking gaming news. Several surveys indicate that. Several Asian countries struggle with video game addiction and IGD in their populations. (Digital River, 2017), A 20% increase in PC and console full game revenue is expected in 2018 from 2015. According to another set of statistics, young adult males between the ages of 18-24 are at high risk of video game addiction. Statistics by Geographical Location 59% of all Americans play video games. The highest prevalence of video game addiction in the world is in Iran, and it’s 22.8%, according to Dr. Alok Kanojia, the world expert in video game addiction psychiatry. What Do I Do? The video game industry has grown a lot throughout the years. conducted in Hong Kong in 2017 revealed that, on average, 13.9% of male students spent over 20 hours a week playing video games. In their 2019 report, the State of Online Gaming the Limelight Network showed that the world is gaming a lot more than it did last year. (Capcom Annual Report, page 44, 2017), A 12.5% increase in PC and console additional game content revenue is expected in 2018 from 2015. Video game addiction statistics from this study revealed the following: 1. Sign up to work with a HealthyGamer Coach, trained by Dr. Alok Kanojia himself. (NewZoo, 2018), Online PC games is expected to take up 47% of the global PC and console gaming revenues in 2019. Our History Assigning age and content ratings since 1994. Video game addiction is a real problem that affects millions of gamers over the world. Let’s learn about how widespread video game addiction is, and what we can do to deal with it. Please note how the polls were conducted as this will provide a better understanding of the information presented. Although gaming is often associated with younger generations, an approximate 15% of gamers worldwide are aged between 51 and 65. Blog; About. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. Diese Zahl soll bis zum Jahr 2021 auf 2,7 Milliarden anwachsen (NewZoo 2019c, Statista 2019a). Andrew Yurenja, who frequently creates games and teaches other people his skills, says that “the video gaming industry has seen a lot of changes over the past few years as the number of female gamers took a nosedive and social players embarked on an upward trend.” More accurate video game addiction statistics are necessary to recognize potential high-risk groups and we need to address the problem right when it starts. In terms of individual countries, China is leading the way, followed closely by the USA. WePC is the essential site for serious PC gamers. (Newzoo, 2016), TV/Console/VR is expected to take up 26% of the games market worldwide revenue in 2019. 2 Puzzle and strategy games are the most popular genres among those who often or sometimes play video games. Although a physically active lifestyle is key to a child's health, this study doesn't point to video games as a sole culprit in childhood obesity. On average, 48% of Europeans have played video games at some point in their life. Gaming is the most lucrative entertainment industry by far, worth $145.7b in 2019, compared to $42.5b in Box Office earnings and $20.2b for Music. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. the current models of mental health do not understand how to treat video game addiction. 82% of global consumers played video games and watched video game content during the height of the COVID-19 pandemic lockdowns. Video Game Statistics [Click the “Start” Button] Fascinating Video Game Facts. When it comes to the best-selling games of all time, the Pokemon franchise is still ruling the charts with an impressive total sales figure in excess of $90 Billion. Several Asian countries struggle with video game addiction and IGD in their populations. Let’s see what do those pesky 2019 video game... Video Gaming Demographics. The folllowing is the complete list of choices for each Telltale Games' The Walking Dead episode. If you want to learn more about video game addiction, its signs, symptoms, causes, the effect on a gamer’s life, how to stop playing video games, how to wean your child off video games, whether games cause violence or make you smarter, then the Comprehensive Guide to Video Game Addiction might be of use to you. This has been further illustrated with the ongoing rise of gamers putting money into microtransactions, with almost 50% of gamers having done this in the last year. It has now become one of the biggest sources of entertainment. The average length of time spent pla… How many people play video games in 2019? Healthy Gamer is developed by world-class addictions expert Dr. Alok Kanojia. 2020 Value of Global Games Market by Region. The video game industry is constantly evolving and inspiring innovation. 12. The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. A study conducted in Hong Kong in 2017 revealed that, on average, 13.9% of male students spent over 20 hours a week playing video games. 89% of those individuals are male. So do we. Dr. Alok Kanojia explains the geographical breakdown of video game addiction in this video: According to Vladimir Poznyak, substance use and addictive behavior expert at the World Health Organization (WHO), a person’s geographical region is not a significant predictor of their risk of developing video game addiction. (DigiWorld, 2016), Smartphones and watches are expected to take up 34% of the worldwide revenue in 2019. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. , substance use and addictive behavior expert at the World Health Organization (WHO), a person’s geographical region is not a significant predictor of their risk of developing video game addiction. Statistics and charts on the video game industry and video gamers. conducted on adults in the US, UK, Canada, and Germany, researchers found that. WePC. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.Sources: NewZoo, GDC. This table features the top 10 games markets ranked on their revenue estimates for 2020 in descending order. (NewZoo, 2016), 76% of customers prefer to play games on mobile devices while 62% prefer playing on PC/Mac. (Entertainment Software Association, 2017). We need more research to understand how video game addiction affects people in different parts of the world. If you’re looking for the best game ever made, Legend of Zelda: Ocarina of Time still holds the title according to Metacritic having achieved a near-perfect score of 99/100, although 2020 did give it a run for its money. The relationship between gaming addiction and preferred platform (PC, console, mobile) also needs to be explored more thoroughly. Farm Expert 2017 (2016) $19.99 $1.99-90%. How common is video game addiction? Women tend to be much more addicted to mobile games than men. Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). This trend continues when we look at next-gen consoles with 11% working on PS5 games over 9% working on Xbox Series X. Family Discussion Guide Here are some helpful conversation starters to help you set video games ground rules. If you feel that your gaming habit is affecting your life, we can help. My Son Gets Angry Very Easily: Managing a Short-Tempered Child, Motivating Your Son if He Doesn’t Care About Anything. Around six-in-ten of these adults play puzzle and strategy games (62% play each type), according to the 2017 survey. The ESA’s 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play? Dr. Alok Kanojia explains the gender gap in gaming in this video: Though no survey of gaming disorder has taken place in Japan, a national study of “internet addiction” revealed that 1.82 million males and 1.3 million females over the age of 20 were living with internet addiction. Games on Sale. HealthyGamer Coaches are gamers who have taken control of their life, and know exactly what you’re going through. According to video game statistics, in 2014 there were around 1.82 billion gamers worldwide. (Statista, 2017). The Average US Gamer is 35 years old It turns out video games are not just enjoyed by teens and kids. An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. 8.4% of children and teenagers are addicted to gaming, of which, 11-12% are boys, and 6-7% are girls. We wanted to take a … Video Game Industry Statistics, Trends and Data - 2020 & 2021 In 2020, video game players will spend up to $4.5 billion on VR gaming or immersive gaming. Statistics show that more than 2 billion people play video games globally, 150 million in the United States. A German study showed that more than 6% of teenagers struggled with gaming addiction. The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. Parental Controls Learn how to manage your family’s video game and device use. 1. My Son Stays Up All Night Playing Video Games. We’re hoping that these quick and easy video marketing stats help you figure out your video marketing strategy! of industry revenue comes from free-to-play games, The Entertainment Software Association, 2020, Western Europe had the highest year-on-year growth rate from 2018-2019 with a growth rate of 12.3%, The United States covers 19% of the global gaming market share. These numbers clearly show that video games are played much more frequently by adults than the teenagers or children. If you’re a parent seeking help with your child’s video game addiction, check out our Family Programs. Meanwhile, 49% play adventure games, 42% play shooter games, 39% play role-playing games, 33% play team sport or racing games and 32% play simulation games… Opinion Polls Opinion polls are a resource for gathering public response to various issues. By Dr. Brent Conrad A study appearing in the International Journal of Mental Health and Addiction reveals that eighty-five percent of teenagers play video games and that close to 10% of these teens may have habits indicative of problem gaming (sometimes referred to as video game addiction). However, the research is mixed. Statistics indicate that most populations in the world are likely to struggle with video game addiction. Mobile Gaming Industry, Almost 50% of the Global Games Market. Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. 15 Video Game Facts. Players influence the story within the entire game making these decisions, creating a tailored experience. With a 95/100, Persona 5 Royal took the best game of 2020 title. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. South Korea declared gaming disorder a public health crisis since more than 600,000 children struggle with it. Umsatzstärkste Länder in Videospielbranche (ohne Hardwareverkäufe) Weltweit gab es im Jahr 2019 mehr als 2,5 Milliarden aktive Gamer. 2018 was reportedly a record breaking year for the video gaming industry. (NewZoo, 2018), Smartphones and tablets are expected to still take over the global games market in 2020, with an increase of 17% from 2015. Game : 418,610: 1,059,727 : Counter-Strike: Global Offensive: 231,845: 577,576 : Dota 2: 209,458: 293,747 : Valheim: 90,957: 125,112 : Rust: 60,604: 80,250 : Destiny 2: 56,536: 88,143 : Team Fortress 2: 52,872: 84,586 : Rocket League: 52,289: 75,247 : Source SDK Base 2007: 48,730: 194,564 : Apex Legends: 44,175: 413,354 : PLAYERUNKNOWN'S BATTLEGROUNDS: 43,166: 85,113 : Tom … Overwatch is the most talked about game in 2016 with 75,000 online articles mentioning the game. The Kurihama Medical and Addiction Centre in Kanagawa Prefecture, Japan, sees about 241 patients with gaming disorder. According to a report from the Entertainment Software Association, more than 72% of United States gamers are aged 18 or older, 31% of which are women. Therefore, the current models of mental health do not understand how to treat video game addiction. (Applause , 2016), With a 99/100 Metacritic score according to critics, The Legend of Zelda: Ocarina of Time is the best game ever, With a 95/100 Metacritic score, Persona 5 Royal is the best game of 2020 overall, and with 93/100 Half-Life: Alyx is the best PC game of 2020, Fate/ Grand Order was the most talked about game on Twitter in 2019 with over 1.2 billion tweets mentioning the title, 26.9% of video games sold in the US in 2018 were Action games, PUBG is the most played game on Steam with over 1 million players in 2019, League of Legends is the most-watched game on Twitch, Fortnite is the most-streamed game on Twitch. As technology is evolving, video gaming is also becoming more and more advanced with high-resolution graphics and easily accessible gaming devices such as PC, console, and smartphones. Jackson found no statistical connection between obesity and playing video games. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. Opposite Effect Why Should Children Play Sports? This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Studies of larger populations are required to collect higher quality data to create more accurate statistics. Several surveys indicate that Internet Gaming Disorder (IGD) affects between 1-10% of Europe and North America. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. Statistics on video game usage tend to show growth in the average time spent playing video games. Over 200 academics have signed an open letter criticising controversial new research suggesting a link between violent video games and aggression. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. to work with a HealthyGamer Coach, trained by Dr. Alok Kanojia himself. HealthyGamer Coaches are gamers who have taken control of their life, and know exactly what you’re going through. Video game addiction statistics can give us insights into how widespread the issue is, and whether we need to be worried about our gaming habit. If video marketing is the future, then the future is here. (Capcom Annual Report, page 44, 2017), The DLC market took 20% of the market share in 2011 and increased to 54% in 2017. done on gamers from Norway found that 1.4% of the sample could be classified as addicted gamers, while 7.3% were problem gamers. One study reports that while individuals played video games for an average of 26 minutes per day in 1999, it had increased to 32 minutes per day in 2004. 73.55% of gamers prefer single player games, 3.63% prefer Multiplayer games, and 22.82% like both equally. News. Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019, By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. 80’s Gaming Machine In this article, we’ll find out some of the interesting … Learn More. In 2017, there were 2.21 billion gamers worldwide, As at August 2020 there are an estimated 3.1 billion people consuming video games, representing around 40% of the population of the planet, In 2018, the consumer (package + digital) market picked up, increasing to $29.9 billion (up 22.5% from 2017), 80% of the total digital games revenue came from free-to-play games in 2018, Almost 50% of gamers have made at least one microtransaction in the past year. In addition, 63% of all gamers in 2018, are from 21 to 50 years of age. However, there are very few resources on it. Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. In 2019 the estimate is 2.47 billion, increasing to over 2.7 billion by 2021. Nowadays even toddlers play games. Statistics indicate that most populations in the world are likely to struggle with video game addiction. APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. Reducing Your Child’s Screen Time: YouTube, TikTok, Instagram, Anime. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade. According to revised Newzoo research, the global games market was predicted to be worth $134.9 billion in 2018.The largest sector of this was mobile gaming which was estimated to be worth $63.2 billion, 47% of the global games … It is predicted that in 2020 $159.3 Billion will be spent on Games in 2020 and that the Market Will Surpass $200 Billion by 2023. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. Click here to read the complete guide on video game addiction. It is predicted that players will spend $4.5 billion on VR games by the end of 2020. The package market took 80% of the market share in 2011 and decreased to 46% in 2017. You take your gaming PC seriously. Video Game Demographics By Carolyn Pairitz Morris Updated on May 12, 2020 Originally posted on April 19, 2018 In 2015 nearly $91.5 billion was spent on video games and gaming products around the globe, with the United States accounting for nearly a quarter of that ($22 billion). Riot, Activision, and Blizzard are among the key investments they made, More than 85% of total video game industry revenue comes from free-to-play games, The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019, There are more than 2.7 billion video gamers from all over the world, Asia Pacific is home to 48% of the video gaming market share. of “internet addiction” was carried out in Japan, and the samples that exhibited signs of IGD ranged from 0.7% to 27.5%. Which platforms are game developers developing games for? Video game addiction is a rapidly growing problem that most experts do not understand very well. Recent studies have shown that the gender breakdown of video game addiction is more balanced than previously thought. Mobile App Download our free mobile app to search ratings on the go. 59% of all Americans play video games. The in-game statistics for Telltale Games' The Walking Dead Video Game features scenarios where players are confronted with various choices based on morality and judgment. 56% of young adult Norwegians have a gaming habit. Overall, video game addiction statistics are vague due to the different methodologies adopted in studies and surveys. Steam. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. Video Game Industry Statistics and Facts. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. (Digital River, 2017), Mobile gaming now has the biggest share of the market with 48% of players engaging in mobile gaming, Console gaming just outperforms PC gaming in the global games market with console taking 28% of market share and PC gaming taking 23%, By 2022 the global game market will reach $196 billion, while the mobile gaming market will rise to $95.4 billion, Sony Playstation has the highest percentage of the console gaming market with a share of 63.39%, Female gamers are more likely to play games on mobile and tablet devices, whereas male gamers are more likely to play on computers and consoles, People prefer to download a game (63.6%) rather than buy a physical copy (26%) globally, When US gamers were asked which platform they preferred for gaming, it was found that 61% used their Smartphone, 52% used a dedicated console, and 49% took part in PC gaming, Microsoft’s recent acquisition of ZeniMax was the second largest video games sector acquisition of all time, Smartphones and tablets are taking over the global games market, taking up 34% of the global games market share in 2015. Does Your Son Want Nothing to do with you? If you feel that your gaming habit is affecting your life, we can help. According to a different German study, 3.3% of teenagers were addicted to video games. On average, 48% of Europeans have played video games at some point in their life. Video Game Addiction Statistics 2020: Is the World Addicted to Video Games? These top 10 video marketing statistics will help you stay at the top of your game. Gaming seems to be a male-dominated area. Everyone’s favorite plumber comes in second with a much lower $30.25 Billion followed by Call of Duty with $17 Billion.Sources: TitleMax,Statista, ESA, Metacriti, Biggest selling video game franchises of all time, Genre breakdown of video game sales in the US (2018), 27.5% of video games sold in United States in 2016 were shooter games. Study: 85% of teens play video games - 1 in 10 have problematic use. 56% of young adult Norwegians have a gaming habit. Though no survey of gaming disorder has taken place in Japan, a national study of “internet addiction” revealed that 1.82 million males and 1.3 million females over the age of 20 were l. Studies of larger populations are required to collect higher quality data to create more accurate statistics. Most psychiatrists who treat video game addiction are over the age of 55 and have never played a video game in their life. When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%. affects between 1-10% of Europe and North America. 1. The Team Meet the executive team behind ESRB. Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up.
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