This is a list of all the Force Powers in KOTOR and their own articles. Both are talented voice actors, so I got no clue what the director was doing with them both. Jedi Consular Leveling Guide This guide is intended to get you started with the basics and provide some general knowledge of how to play the early game of the Jedi Consular. Wisdom and charisma treated at equal priority for maximized force power difficulty class and force points. This is a disambiguation pagea navigational aid that lists other pages that might otherwise share the same title. This is the character to pick if you want to focus on Force powers over combat. We sometimes include relevant affiliate links in articles from which we earn a small commission. chevron_right. When a got my lightsaber in KOTOR 2, and after 1-2 levels i killed every enemy with 1-2 hits. +5 charisma (+2 persuade) from master force valor. Use ranged weapons on Taris. If you betray Gadon, keep the Memory Package and equip it when making repair checks, then spend 12 skill ranks in repair instead of 13. If you want to get Force Storm, the most powerful attack in the game, then you’re going to have to go dark side. 9 strength becomes an even number with master valor. Focus on +attack and damage vs. dark side. Burst of Speed is a great Force Power to work towards as well. Drain life plays a critical role during the final fight. They’ve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. You are not able to receive powers in game unless you have become a Jedi class in KOTOR. For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. Build stays at scout 2 until forced to transition to jedi consular. Light side characters get more defensive powers, dark side get more offensive powers. well thats all fine and dandy in its own respect, but only in a kotor game where the combat isnt what it pretends to be centered on. Skills: 2 persuade, 5 repair. Kotor 2 Consular Weapon Master Build I like tánking through my competitors, therefore a Protector with Power Jump is definitely generally a must for me. Affect/dominate mind should be prioritized first to unlock dialogue options. They focus less on physical combat and more on mental disciplines in order to augment their mastery of the Force. Donâ t worry about support powers for your main â ¦ Page 2 of 2 - Kotor 2 Sith classes - posted in KotOR Series: Haha the last post was april in 2010. This will happen automatically during the story. Both of these classes (With 100% Light Side) we end up getting +6 Wisdom, +3 from both of them (Odd I know but I triple checked, I got a buff from both Classes) so that will also give us a huge buff. Cathar; ... Knights of the Old Republic II Companions. Basic Class Attributes: 6 vitality/level, 8 Force points/level, slow skill progression, slow feat progression. My Name Is Mud. Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Buy it on Amazon! Wizards Star Wars Miniature Jarael KOTOR Fringe 1.5" Figure Only RPG 2008 EUC $12.00 Free shipping Wizards Star Wars Miniature Lot 2 Captain Tarpals Jar Jar … The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. "TSF Bounty: Escaped Criminals" breaking, the Rodian and Devaronian vanishing The Rodian and Devaronian described by Lieutenant Grenn are supposed to appear in the Czerka offices - specifically, standing at Jana Lorso's desk conversing with her - after the player learns about the bounty from Grenn. Can also meet minimum 19 persuade skill to guarantee 75% success rate on hard persuade checks. Focus on Wisdom, Dexterity, and Constitution points. The improved version works on allies. Look at your Wisdom too, since that’ll help with your force powers. Consular as well. It is unknown yet if a KOTOR 3 will come out, but a internet game called Star Wars: The Old Republic came out after KOTOR 2. Focus on dexterity over strength. Well, for those of you who have played KOTOR 2, how would a lightside consular/Jedi Master fair? A Jedi Consular gain's a new feat at ever other level, you can see a chart of this progression here: Jedi Consular - 1, 3, 6, 9, 12, 15, 18. The biggest new mobile games coming in 2021, Couples’ board games: the best two-player board games, The biggest new Switch games coming in 2021, SteelSeries Nimbus+ Bluetooth Mobile Gaming Controller, Star Wars: Knights of the Old Republic 2 mobile review. Jedi Consular (playable class) - A playable class in Star Wars: The Old Republic. close. It seems to make more sense. And that’s why we’ve written this guide. Skills: 2 persuade, 5 repair. Really, this is a question for role-playing. Invest your points. Consular as well. I know that the Jedi Sentinel is balanced in skills which i would like but, I want to have a title of Jedi Master Or Sith Lord and so on. They’re going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. Excess points will be saved for later level ups. Buy it on eBay! Use a single ranged weapon to take advantage of dexterity and stay out of danger. Maximized wisdom and charisma for highest force power difficulty class. 2.1 Sith Warrior; 2.2 Sith Inquisitor; 2.3 Bounty Hunter; 2.4 Imperial Agent; 3 Rise of the Hutt Cartel; 4 Forged Alliances/Shadow of Revan; 5 Knights of the Fallen Empire. Dexterity ensures high defense for survivability, and applies to hit chance with lightsabers. I'm not sure what happens if you play as a neutral. Maximize force power difficulty class, number of feats/force powers, hit points, defense, and saves. The story is very suitable for a Jedi Consular, diplomacy and all that. Dueling 3 for increased attack and maximized defense. The force powers and abilities for the Jedi Consular include; Starting Force powers and abilities Name Cast time Cooldown Force cost Range Description Double Strike Instant Instant 25 4m Strikes the target twice. Master speed for maximized defense, bonus attacks, and fast movement. In KOTOR II, this power can be used to destroy most mines in the field. This changed in KOTOR 2. Rely on party members and allow them to tank damage. History Talk (0) The companions of the Jedi Exile in Star Wars: Knights of the Old Republic II: The Sith Lords. This feat replaces Force Focus. STAR WARS: The Old Republic – The Movie – The Emperor's Wrath 【Sith Warrior Storyline】 - Duration: 7:48:18. However, dark side powers can still be used. The Guardian is all about combat. Behind the scenes [edit | edit source] Mical was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords. We’ve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide But KotOR 2 demonstrates that questioning Jedi dicta in a serious way isn’t new territory for the series. Can you load the first kotor game save to the second? Close. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. Edit. Scout 2/consular 18 receives 9 feats on level up. Ability to pass all persuade and HK-47 repair checks. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. We’ve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. Millennia later, Odan-Urr, chief archivist, librarian and chronicler, who lived for around a millennium, rose to prominence due to his mastery of battle meditation and famed wisdom. A knowledgeable historian, he was one of several tasked with attempting to contact any remaining Jedi and convince them to return to the Republic. Disciple: he can become a Jedi.. consular?. +5 intelligence (+2 repair) from master force valor. At character creation Jedi Consulars have to choose the path of the Sage or the Shadow. Tips: Use a Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Level 2 on Taris Build stays at scout 2 until forced to transition to jedi consular. Consulars (along with Scoundrels, for non-Jedi characters) are the most skillful of the KOTOR classes, with Sentinals coming close behind, while Guardians, rarely the … JEDI COMPANIONS 2 T3'M4: EXPERT DROID 2 KREIA: JEDI CONSULAR 4 ATTON .... he was five and counting on his incredible luck to pull him through each time, ..... Use the security console in the main hold to open the This page was last edited on 6 April 2019, at 00:53. Feats: dueling and toughness. +5 blaster bolt deflection for late game. chevron_left. Sorry this isn't Mass Effect, besides in the first kotor you play as Revan in the second, he ventures off into unknown space so you play as a Jedi Exile instead. Jedi Knight; Jedi Consular; Smuggler; Trooper; Sith Warrior; Sith Inquisitor; Bounty Hunter; Imperial Agent; Playable Species. If you’re focusing on defensive powers, it’s a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Previously reported Glitches for KOTOR 2. And because the game is a massive RPG, there’s a lot to consider when you’re building that character. Like most companions, he was written by Chris Avellone. Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. The Jedi Consular Level Base Attack Bonus Fort Refx Will Special Feat Progression Defense Bonus 1st +0 +2 +1 +2 2 starting Force Powers, Exotic Weapon Proficiency: Lightsaber, Jedi Defense, Force Focus 1 2 2nd +1 +3 +2 Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit.Just my two cents. This is a list of all the Force Powers in KOTOR and their own articles. Sapith crystal: +3 attack, +4 energy damage (Temple, final planet of the game). Build stays at scout 2 until forced to transition to jedi consular. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. All classes in KOTOR 2 have the same base attack bonus progression, which means that guardians and soldiers are no longer notably more accurate than other scouts, scoundrels, sentinels, and consular. Chapter 2 felt kinda 'meh' for me. Jedi Guardian - gains Demolitions as class skill ... - gains two extra skill points - gains two extra feats 4. Base Attack Bonus. Previously reported Glitches for KOTOR 2. I like the Jedi Guardian because its the weapon whip *** class, but with the consular you can get a … (most of the time). Female consular is defintely a bit better and improves throughout expansions, both aren't fantastic through, male consular had me nodding off. Jedi Consular. If push comes to shove, we’d say dark side is more fun, but it’s a hard choice to make. Cure for general healing, kept at first level. Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit.Just my two cents. Skill points get useless after you've got more than you need or have T3 on your party. 5.1 KotFE Former Companions; 6 Knights of the Eternal Throne; 7 Jedi Under Siege; 8 Onslaught Star Wars: Knights of the Old Republic 2 builds – the best Kotor 2 builds for each class Build the best Jedi or Sith with these build strategies One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. The thing is that after lvl 15 in k2, u were an unstoppable dreadnaut, regardless of what class u (Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck 2, final level of game). Verpine Prototype Shield (optional): 200 damage absorption (various locations). KotOR II Forum; Buy The Game . Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. When you hit level 15 you can pick a prestige class. We’ve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. This choice cannot be changed after selected. Plague (slow) for debuffing strong, single enemies. Jedi Consular. I loved the game despite some confussion due to cut materials; ending was a bit of a let down, for Im assuming the same reasons. Description: This Jedi seeks to bring balance to the universe. Mantle of the Force color crystal (Yavin). #2. Defeat the final boss with the consular as easily as possible. Still on the fence? This feat is always active. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features The planets formed a group known as the Rift Alliance. Solari crystal: +4 attack, +2-12 damage vs. dark side, +1-8 energy damage (Tomb of Naga Sadow, Korriban). Spend all points in repair until reaching 13 ranks, then the rest in persuade. Optimized dexterity for highest hit chance and defense possible. Gets flurry 1 and implant 1 for free at character creation. Destroy Droid (1 2 3) Ok another light side power. close. I found all of the jedi "masters" easy as a darkside consular/sithlord. The Consular's powers go far beyond meditation and mediation, and nothing illustrates this as vividly as their graceful movements in battle. Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), only necessary for final boss, otherwise use: Baragwin Stealth Unit: +3 dexterity, +4 awareness, +10 stealth (Yavin). Jedi Consular . One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. Besides, how good are "TSF Bounty: Escaped Criminals" breaking, the Rodian and Devaronian vanishing The Rodian and Devaronian described by Lieutenant Grenn are supposed to appear in the Czerka offices - specifically, standing at Jana Lorso's desk conversing with her - after the player learns about the bounty from Grenn. It plays an integral part in boosting attributes and therefore skill checks (persuade, repair), while providing huge benefits in combat. Network N earns commission from qualifying purchases via Amazon Associates and other programs. Knights of the Old Republic. The Jedi Consular trains primarily in the ways of the Force. Led by the Council of Reconciliation, the Consulars sought diplomatic measures in spreading peace and harmony across the Galactic Republic. Every item that boosts wisdom is light side only, which means the optimal consular/force user is light side. Meets minimum 13 persuade skill to guarantee 25% success rate on hard persuade checks. Consulars can subdue their targets using telekinetic powers, and more importantly, can stun and awe their enemies with their fashion sense. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Don’t worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. The final boss will almost always hit no matter your defense. Several decades after his death, Kreia served as a Jedi Consular and Master and was a historian and librarian. You are not able to receive powers in game unless you have become a Jedi class in KOTOR. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force effective for that enemy. There are six of these – three light side and three dark side. Mical, or "the Disciple", was a Human male Jedi Master who had served as a diplomat for the Galactic Republic in the aftermath of the Jedi Civil War. This mostly affects the early game where the warrior classes tended to … ... 2. Among the earliest noted Jedi Consulars were some of the founders of the Jedi Order, such as Rajivari, Ters Sendon, the first chronicler of the Order, Garon Jard and Cala Brin. Kill (force choke) for damaging and disabling strong, single enemies. ... to install consulars … This will happen automatically during the story. To stay up to date with the latest mobile gaming guides, news, and reviews, follow Pocket Tactics on Twitter and Steam News Hub. Excess points will be saved for later level ups. Prerequisites: Level 6 Jedi Consular This feat adds +2 to the Difficulty Class for all saving throws against the character's Force powers. By using force breach to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for half his hit points. In the game, you will have 5 bonus point so invest it in Strength in early game and … You don’t have to pick one – in fact if you’re a Jedi Consular you might want to stick with what you’ve got. Jedi Consular may refer to: Jedi Consular (title) - A title within the Jedi Order. Knights of the Old Republic II. There are three different potential starting classes to pick from.
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